This week in e-com the class continued their work in Maya this time to create a cup and salt shaker. We used new tools and methods, including lofting and revolving in order to create the two objects.
Starting with the cup, we used NURBS. In which we then started by simply tracing out a profile image that was half of what the official shape would be. Then using the rotation tool we brought in around to create a full cup. After assigning a material to it, the cup was finished. I wouldn't change anything in the process of how I made the cup since it came out very well.
With the salt shaker, it started with creating a shape and making copies of said shapes. With four copies some distance away from each other vertically we then used lofting to connect all 4 shapes together to crate one shape. This would be the base for the salt shaker The cap was a flattened sphere which took its place onto of the body. The work I did on the salt shaker went well and there isn't much I would do to change it.
Thursday, January 25, 2018
Friday, January 19, 2018
Hammer in Maya
In e-commmunicaiton recently we've been using a program known as Maya which enables us to build objects in 3-D. For this week my class has worked on the Hammer project in which we have been given the task to build a hammer and nail in Maya in order to broaden our understanding on how and when to use certain tools.
Modeling
In this case I started with the base, all known as the handle of the hammer, and from there worked up to the actual Hammer head. From there I used the extrude tool that allowed me to extend the back of the nail head into two separate pieces. From there I was off too do the head of the hammer, the part that hit the nail. Here, I ran into some trouble. It took a while but by using the fill tool I was able to fix blackholes that had gotten into my design. After finishing the build up for the hammer I got to work on the nail by starting with a cylinder then making it thinner , except for a part at the top giving it the look of a nail. Then using the scale tool I entered vertex mode and made the point of the nail.
Shading
For shading I made the handle of my hammer a wood brown in a typical hammer fashion. The hammer itself was of course a shade of grey along with the nail.
Lights
There are three types of lights used in lighting and I used all three of them in my project. The key light, the rightist and main light, focused on my hammer and shone a light straight onto it. The fill light came in on the side to give more shape to the project. He back with was in the back and shone off the top of the hammer.
If I had to do this again I wouldn't change much other than how I built the top part of the hammer since it had started glitching and creating black holes.
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