Friday, January 19, 2018

Hammer in Maya

In e-commmunicaiton recently we've been using a program known as Maya which enables us to build  objects in 3-D. For this week my class has worked on the Hammer project in which we have been given the task to build a hammer and nail in Maya in order to broaden our understanding on how and when to use certain tools. 

Modeling 
In this case I started with the base, all known as the handle of the hammer, and from there worked up to the actual Hammer head. From there I used the extrude tool that allowed me to extend the back of the nail head into two separate pieces. From there I was off too do the head of the hammer, the part that hit the nail. Here, I ran into some trouble. It took a while but by using the fill tool I was able to fix blackholes that had gotten into my design. After finishing the build up for the hammer I got to work on the nail by starting with a cylinder then making it thinner , except for a part at the top giving it the look of a nail. Then using the scale tool I entered vertex mode and made the point of the nail. 

Shading
For shading I made the handle of my hammer a wood brown in a typical hammer fashion. The hammer itself was of course a shade of grey along with the nail. 

Lights
There are three types of lights used in lighting and I used all three of them in my project. The key light, the rightist and main light, focused on my hammer and shone a light straight onto it. The fill light came in on the side to give more shape to the project. He back with was in the back and shone off the top of the hammer. 

If I had to do this again I wouldn't change much other than how I built the top part of the hammer since it had started glitching and creating black holes. 

No comments:

Post a Comment